Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

February 23, 2018

Pleasure Vs. Happiness


I don't quite remember how I fell on this book (the joys of happenstance) by Robert H. Lustig, but The Hacking of the American Mind is turning out to be quite an interesting read (although it should change its title, because it certainly doesn't just apply to Americans)!

In it, he states that there are two clear definitions of the terms Pleasure and Happiness:

Pleasure, which comes from the French word plaisir, is a concept of reward:

  1. It's immediate
  2. It provides some level of excitement/amusement
  3. It's dependent on circumstance
Happiness, on the other hand, is about being content, about well-being and human flourishing (aka physical and/or spiritual growth:
  1. It's about life
  2. It's not prone to acute changes in one's life (so no roller-coaster of emotions)
  3. It's unrelated to circumstances--anyone can be happy!
These two states can certainly happen concurrently, but they also can affect one another in negative ways that I certainly hadn't always suspected (going all the way down to the molecular level of our brain!). In fact, "chronic excessive reward eventually leads to both addiction and depression," what Robert Lustig calls the twin epidemics, and therefore too much pleasure can actually prevent us from being happy.

For your (and my) ease, I've created a quick table of the 7 differences between reward (pleasure) and contentment (happiness) as expressed in The Hacking of the American Mind:


Note here that it's important to have some level of dopamine (it would actually be really bad not to), but it is addictive, whereas serotonin...isn't. On top of that, in terms of evolution, dopamine is
"stronger" than serotonin, or we'd still be cavemen (if still around at all) since dopamine is a hormone that keeps us motivated. But this also means that, if we're constantly releasing dopamine into our brains, we're effectively destroying our dopamine receptors...and our ability to feel happiness.*

Knowing this, it only makes the following fact all that scarier:

In his research and analysis, Robert Lustig has come to realize that "in the last half century, America and most of the Western world have become more and more unhappy, sicker, and broke as well. Marketing, media, and technology have capitalized on subverting our brain physiology to their advantage in order to veer us away from the pursuit of happiness to the pursuit of pleasure, which for them, of course equals the pursuit of profit."


"In fact, [these corporations'] recipes are continuing to improve: as the science of reward is elaborated and becomes more precise, new techniques in neuromarketing are now becoming mainstream. And as corporations have profited big from increased consumption of virtually everything with a price tag promising happiness, we have lost big-time. America has devolved from the aspirational, achievement-oriented "city on a hill" we once were, into the addicted and depressed society that we've now become.
Because we abdicated happiness for pleasure. 
Because we got cheap."

And you thought the world in Game of Thrones was bad**! 

In any case, after this intense intro, I'm very much looking forward to reading the rest of his book, including how indeed we did get hacked, and how we can claim our brains back (OK, this definitely sounds like a weird zombie movie now). I'll probably share a couple more nuggets as I go along :)

*OK, so this is highly simplified, and we have loads more hormones, but this doesn't make the above facts wrong either.

**I'm still crying that the last season won't come out till 2019, yes, yes, I too fall prey to this society of consumption, especially when it comes to stories...and sweets...and tea... Gah!

May 6, 2015

When The Froggies And Limeys Buried The Hatchet

When both sides of the Channel Tunnel met (1990)
I just wanted to take a minute of your day to remember how, 21 years ago, the French and British officially opened the Eurotunnel (aka the Channel Tunnel) after spending years working together.
Hear, hear to international cooperation and all the great feats we can achieve together! Next project: the conquest of the universe? ;)

PS: OK, OK, they'd buried it a while back (though perhaps not verbally?), but it makes for a snappier article title, eh?

March 17, 2015

When Technology Meets Art - How To Train Your Dragon 2


I don't know if I've mentioned it before on here, but growing up I wanted to be an artist working for either Disney or Dreamworks. So when I went to college, I decided to study computer science (not knowing much about computers except how to type in Word and play minesweeper, I thought computer science and computer art were pretty much the same thing). Of course, I ended up deviating from my initial goals, quite a bit in fact, but my fascination for that art has always remained.

So here are a few interesting facts regarding the making of How To Train Your Dragon 2 which I thought I'd share with you:

  1. Total number of artists to work on the movie: 495
  2. Total number of storyboards created: 100,000+
  3. Time taken to craft the film: 18-24 months (90 million+ render hours for the computers to render the frames)
  4. Total number of digital files: 500 million+
  5. Total amount of storage needed: 398 terabytes


It's quite impressive to see how far technology has come as far as animation goes. It used to be artists had to "scan an image into a computer, then "draw" the animation by typing numbers.... With a giant spreadsheet, they could change the way a smile looked or how a shadow fell across a face." Now, however, artists can work directly on the computers and change the final image in real time, as Fredrik Nilsson (workflow director for animation/crowds) explained regarding Dreamworks' Premo tool:

Animator using the Premo tool
Image Credit: Dreamworks Animation
"I used Premo with a touchscreen-sensitive pen. The display could show me any given frame from the movie. I could make a change to the main character Hiccup's face, clicking on him. Then I could use the pen to pull his face downward, turning his smile into a frown. I could then tell the computer how long he would hold that pose before he would start smiling again. Then I played the frames and watched it all happen in real-time. It was easy and intuitive."

Pretty amazing, eh? And to think I took an animation class (which was awesome, by the way), where I had to draw each frame myself (it took me close to 500 drawings to draw a couple of seconds, and that was a very basic cartoon).

As for the animated feature film, I know it came out quite a while ago, but I thought it was a great movie (I'm always skeptical about follow-up movies)!

Source:
Venture Beat - an absolute read for those into animation and technology in general! Filled with tons of details and great interviews!